$input v_skycoord 

#include "../../bgfx/examples/common/common.sh"

SAMPLERCUBE(s_texLod, 3);


void main()
{
	vec4 color;
	float level = 0.0f;
	color = toLinear(textureCubeLod(s_texLod, v_skycoord , level));
	gl_FragColor = toFilmic(color);
}
